giom
@guilanier.bsky.social
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creative dev — @resn
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Among the work I'm most proud of, here's one small project I made years ago that's finally out there! Learned so much about frame buffers and shaders through it —
dimsum009.resn.global
#webgl
#threejs
#creativecoding
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2 months ago
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Among the work I'm most proud of, here's one small project I made years ago that's finally out there! Learned so much about frame buffers and shaders through it —
dimsum009.resn.global
#webgl
#threejs
#creativecoding
loading . . .
2 months ago
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11
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Had a great time playing around w/ GPGPU for terrain generation and volumetric lighting. It's also a small tribute to my region back in France —
dimsum007.resn.global
#webgl
#threejs
#shaders
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4 months ago
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Very happy to release this one! Had a lot of fun further exploring ray-marching techniques and combining w/ classic 3D scene —
dimsum005.resn.global
#webgl
#threejs
#creativecoding
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5 months ago
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Had loads of fun working on this new piece! Toying with multiple frame buffers, flow maps and rigged meshes —
dimsum003.resn.global
#webgl
#threejs
#shader
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6 months ago
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Throwback to this project made using raymarching w/ webGL —
dimsum001.resn.global/reactive-phe...
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7 months ago
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For another recent project, had more fun playing with 3D Raymarching shapes and lights —
guilanier.github.io/anoyo/raymar...
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10 months ago
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As 2025 kicks in, I'm having more fun playing with the Molten SDF effect! Made a small demo to showcase it —
guilanier.github.io/anoyo/molten
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10 months ago
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☝️
12 months ago
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