NeilT
@neil-d-t.bsky.social
📤 159
📥 166
📝 72
Sometimes makes games.
https://venuspatrol.nfshost.com/
https://thapen.itch.io/
pinned post!
Some things I made-
about 1 year ago
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Experimenting with particle-based fluid simulation. Here a viscous fluid (without any surface tension) breaks up into pieces in zero gravity.
20 days ago
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I just finished the first pass at a procedural landscape generator for a flying game, Kerosene Thunder. The goal is realistic 1960s landscapes ~1000km across, at 500m resolution. This is a thread about how it works now.
#procgen
#textmode
4 months ago
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Another (small) continent with city sizes. This is a more appropriate number of cities, but there is no nice hierarchical structure there yet.
#procgen
4 months ago
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#procgen
city locations with sizes.
4 months ago
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Pink Trombone getting a workout
asmp-eurasipjournals.springeropen.com/articles/10....
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Parameter optimisation for a physical model of the vocal system - EURASIP Journal on Audio, Speech, and Music Processing
This study explores optimisation techniques for refining articulatory parameters in the Pink Trombone, a simplified physical speech synthesiser, to accurately emulate male and female vocal tract chara...
https://asmp-eurasipjournals.springeropen.com/articles/10.1186/s13636-025-00414-5
4 months ago
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Experimenting with placing towns in my procedural country
#procgen
4 months ago
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A procedurally generated island and three landscapes from it.
#procgen
#textmode
6 months ago
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Trying out a vegetation model; this is Iberia moved to different latitudes.
#procgen
7 months ago
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Landscape over time -
www.youtube.com/watch?v=V-h-...
#procgen
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Landscape over time
YouTube video by Pishtacogames
https://www.youtube.com/watch?v=V-h-9D9UA68
7 months ago
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Millions of years of erosion, isostatic compensation, rifting and dynamic topography.
#procgen
8 months ago
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reposted by
NeilT
Alex May
8 months ago
Prototyping a game where you grow a tree
loading . . .
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Test to see what bluesky's video compression does to this
loading . . .
8 months ago
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Two parts of a procedural continent.
#procgen
#textmode
8 months ago
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The Pyrenees
#textmode
8 months ago
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Procedural river, forest and grassland
#procgen
#textmode
8 months ago
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The vegetation of Squain, using the BIOME1 model.
8 months ago
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Textmode Spain. (The rivers are generated from the heightmap, which is why they look a bit odd.)
9 months ago
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Procedural cracker
9 months ago
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Better rendering - colours for elevation & symbols for relief.
9 months ago
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Working on landscapes again, nuts and bolts for now.
9 months ago
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UI mockup
#screenshotsaturday
#gamedev
#ascii
10 months ago
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Found a gorgeous 1957 film about transonic flight
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Transonic Flight | Shell Historical Film Archive
YouTube video by Shell
https://youtu.be/Dm9PWOprMS4?si=P0eXsccRTkUwuOYX
10 months ago
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Got some damage modelling done, and better clouds:
10 months ago
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I don't know if I will keep it, but I am very happy with the ascii transparency effect on the HUD here. I had to learn about gamma and everything to get it to work properly.
11 months ago
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reposted by
NeilT
Warp Door
12 months ago
Unique Trees (Playcebo) "A puzzle game about rooted trees." PWYC to download / free to play on browser - Android, Browser:
warpdoor.com/2024/12/11/u...
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Holy shit, my old fractal doodle tool Doodal is back. I thought it died for good with flash, but thanks to
ruffle.rs
flash player it's working again, even the pixelbender stuff (apart from mousewheel scrolling, but + and - on the keyboard work):
dood.al
12 months ago
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I just released version 0.7 of A Painted Ocean, a square-rigged sailing simulator. Sail the oceans of the world, in a ship from 1804, with weather from 1980.
#gamedev
#solodev
thapen.itch.io/painted-ocean
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about 1 year ago
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If you're waiting for
#STALKER2
don't forget you can still play the original game in the series, S.T.A.C.K.E.R. : Nuclear Scavenger, which fell through a time-space anomaly into 1989:
thapen.itch.io/stacker
about 1 year ago
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Some things I made-
about 1 year ago
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you reached the end!!
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