Louis Bavoil
@louisbavoil.bsky.social
📤 96
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Graphics DevTech Engineer at NVIDIA
New blog post:
developer.nvidia.com/blog/path-tr...
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Path Tracing Optimizations in Indiana Jones™: Opacity MicroMaps and Compaction of Dynamic BLASs | NVIDIA Technical Blog
The first post in this series, Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions, covered ray-gen shader level optimizations that sped up the main path...
https://developer.nvidia.com/blog/path-tracing-optimizations-in-indiana-jones-opacity-micromaps-and-compaction-of-dynamic-blass/
5 months ago
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New blog post:
developer.nvidia.com/blog/path-tr...
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Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions | NVIDIA Technical Blog
This post is part of the Path Tracing Optimizations in Indiana Jones™ series. While adding a path-tracing mode to Indiana Jones and the Great Circle™ in 2024, we used Shader Execution Reordering (SER)...
https://developer.nvidia.com/blog/path-tracing-optimization-in-indiana-jones-shader-execution-reordering-and-live-state-reductions/
5 months ago
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reposted by
Louis Bavoil
Adam Marrs
6 months ago
Our
#GDC25
talk "Path Tracing Nanite in NVIDIA Zorah" is now online, free to watch for all:
www.nvidia.com/en-us/on-dem...
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Path Tracing Nanite in NVIDIA Zorah | Game Developers Conference (GDC) 2025 | NVIDIA On-Demand
In this session, we will discuss the cutting-edge algorithms and techniques behind NVIDIA's Zorah Blackwell launch demo
https://www.nvidia.com/en-us/on-demand/session/gdc25-gdc1002/
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