Paul
@paulhamx.bsky.social
📤 507
📥 50
📝 326
Hobbyist
#pico8
and
#picotron
game dev
https://pahammond.itch.io
Playing about with bonus level ideas for my
#picotron
#bomberman
game. Collect all the coins within a time limit, avoiding explosions from the "countdown blocks".
#gamedev
#retrogaming
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2 days ago
0
19
5
Always intended to have a female main protagonist in my
#picotron
#bomberman
game. Based on Pretty Bomber from various different console versions (SBM3 & Sega), the result is exactly what I wanted!
#gamedev
#arcade
#retrogaming
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7 days ago
0
29
6
Scrolling levels added for my
#picotron
#bomberman
game. Really like the simple, clear look of super bm3 & the sega/pce versions. My eyesight really struggled with the 3d switch version I played recently (my intro to bomberman) so keeping it clear is key for me.
#gamedev
#retrogaming
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9 days ago
2
34
6
My
#picotron
#bomberman
game has had a facelift. I love the simplicity of the NES & PC Engine graphics & also the arcade version. Have "borrowed" some of the tiles etc for now & player sprites are a bit of a mash-up - but I like them.
#gamedev
#arcade
#retrogaming
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12 days ago
0
26
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Feel I'm getting a fairly solid version of
#bomberman
in place for my next
#picotron
project. CPU players are something I'll worry about later on. Want to get the single player and co-op basics in place first.
#gamedev
#retrogaming
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19 days ago
1
24
6
Testing out a few power-ups in my
#picotron
#bomberman
game.
#gamedev
#retrogaming
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23 days ago
1
7
4
Adding power-ups to my
#picotron
#bomberman
project.
#gamedev
#arcade
#retrogaming
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26 days ago
0
18
6
Next
#picotron
project? Need to get a solid
#bomberman
engine in place first and see where that takes me. I have some ideas for different modes based on previous projects I've started but never finished. Normal and Detonator bombs in place. Up to 4 players.
#gamedev
#retrogaming
#nes
#arcade
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26 days ago
0
11
5
Visiting the UK (forgot how grey autumn was over here!) and hundred up reading a late birthday present from my sister. Absolutely loving “Arcade Game Typography”. Will definitely try to incorporate some fancier fonts into my next
#pocotron
project, whatever that might be!
about 2 months ago
3
9
1
This is Radar Rally on
#picotron
by myself AND
@gentspixelclub.bsky.social
🎉
add a skeleton here at some point
about 2 months ago
0
3
0
Radar Rally, my take on games like
#rallyx
is now live!
pahammond.itch.io/radar-rally
Can be played online or downloaded to play locally. A massive thank you to
@gentspixelclub.bsky.social
for all their help and input into the game.
#gamedev
#retrogaming
#picotron
#arcade
#pico8
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Radar Rally by pahammond
1980's style arcade maze racing action
https://pahammond.itch.io/radar-rally
about 2 months ago
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31
7
Quick update on my
#picotron
game "Radar Rally" which is based on
#rallyx
. With the help of
@gentspixelclub.bsky.social
, this is just about done. Just added an option to make the radar clearer as shown but, apart from that, ready to release in the day or so!
#gamedev
#arcade
#retrogaming
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about 2 months ago
3
26
7
My
#RallyX
inspired game, Radar Rally has been a WIP for over 5 months (ever since
@gentspixelclub.bsky.social
mentioned it)! Finally has
#chiptune
title music. Its also got a map editor and the ability to create custom "map packs". Just polishing up to do now!
#gamedev
#arcade
#retrogaming
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3 months ago
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18
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Haven't posted an update on my
#picotron
#rallyx
inspired game - Radar Rally - in ages. Work on it has been sporadic but it's getting there, thanks to
@gentspixelclub.bsky.social
Lots of game modes, including mirrored tracks!
#gamedev
#retrogaming
#arcade
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4 months ago
1
26
2
I'll wait for the reviews of the
#gamercard
but, on the surface, "take my money!"
www.grantsinclair.com/gamercard
Can run
#pico8
but will it run
#picotron
??? - that would make it an absolute no-brainer!
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GamerCard® - Grab & Go Raspberry Pi® Gaming | GRANTSINCLAIR.COM
GamerCard® is a ready-to-play handheld gaming computer—engineered in the shape and size of a retail gift card and made entirely of stacked PCBs, with a Raspberry Pi® and a Hi-res (254 PPI) 4” square I...
https://www.grantsinclair.com/gamercard
4 months ago
2
4
1
Very excited to have the
#switch2
. Thanks
@ebgamesau.bsky.social
Napier! Now an exercise in self control: I’m not going to be able to open it for over a week since I’m going on holiday 😢😱
6 months ago
0
4
0
This x 100. Biggest external influence on my upbringing by far. Has made me love wildlife and the environment and, be able to answer some pretty random stuff in pub quizzes 😂
add a skeleton here at some point
7 months ago
0
5
0
After a brief test of a solid radar for
#picotron
Radar Rally, I've reverted to transparent again but with smaller icons with an outline. This should now be visible whatever the mode or colour scheme. Thanks for quick feedback
@minionsoft.bsky.social
#gamedev
#alwayslistentofeedback
😀
#rallyx
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7 months ago
2
8
1
Trying a solid background for the radar in
#picotron
Radar Rally. This is necessary in "rat race" mode otherwise you can't see the cars but thinking of adopting it everywhere (at worst, an option). Just that much clearer!
@gentspixelclub.bsky.social
, comments?
#gamedev
#rallyx
#retrogaming
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7 months ago
2
6
1
How much can I pack into my
#picotron
Radar Rally map editor?? Border style added (sprites are placeholders). Thinking the border style will also dictate the background music for the level (since I'm running out of space 😂).
#gamedev
#rallyx
#arcade
#retrogaming
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7 months ago
0
13
2
Made a few Radar Rally changes based on great feedback from
@gentspixelclub.bsky.social
including the ability to make the chasers go into "flee" mode at the start of a level for a few seconds.
#picotron
#gamedev
#retrogaming
#arcade
#rallyx
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7 months ago
1
10
4
Custom map colours for
#picotron
Radar Rally. Also simplified the radar so not picking conflicting colours is essential for readability.
#gamedev
#picotron
#arcade
#rallyx
#retrogaming
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7 months ago
1
7
1
"Rat Race" mode added to
#picotron
Radar Rally, instead of just being a power-up. Getting a few sfx in place and sketching out a really annoying version of 3 blind mice!
#gamedev
#rallyx
#radarratrace
#c64
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7 months ago
1
11
4
Wrapping mazes added for
#picotron
Radar Rally. Means you can add
#pacman
style tunnels! Thanks again
@gentspixelclub.bsky.social
for the suggestion!
#gamedev
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7 months ago
1
16
2
#picotron
Radar Rally map editor coming along nicely. Have added in a "Radar Rat Race" power-up that turns flags into cheese (why not? 🤣) and doubles the scores. Also optimised large maps which ran a bit jittery.
#gamedev
#retrogaming
#rallyx
#arcade
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7 months ago
3
15
3
Since Radar Rat Race on the
#c64
was the first
#rallyx
style game I ever played, I feel obliged to add this to
#picotron
"Radar Rally". Not quite sure in what form yet.
#gamedev
7 months ago
1
16
3
Spare hour tonight so I've added track styles to my
#picotron
"Radar Rally" map editor.
#gamedev
#rallyx
#pico8
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7 months ago
0
16
3
#picotron
Radar Rally editor can now toggle pac-man mode (a special power-up) to check the maze looks and plays as expected.
#gamedev
#retrogaming
#arcade
#pacman
#rallyx
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8 months ago
2
10
4
Writing a map editor for "Radar Rally", my
#picotron
#rallyx
game. Fun creating controls etc from scratch. Retro fitting it into my existing engine's a bit of a challenge but getting there!
#gamedev
#arcade
#retrogaming
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8 months ago
0
26
4
Short lunchtime session on my
#picotron
#rally
game. "power-up" box that changes every 10 seconds/whenyou collect a yellow flag. Also negative versions of some power-ups, e.g., "fast-" which makes chasers faster rather than the player! Thanks
@gentspixelclub.bsky.social
#gamedev
#retrogaming
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8 months ago
0
14
4
Experimenting with different
#picotron
#rallyx
tile sets. Just cos! Pseudo 3d effect is more pronounced but I think my eyes are bleeding 🤣 Oh, and experimental fuel pick-ups, courtesy of
@gentspixelclub.bsky.social
once again!
#gamedev
#arcade
#retrogaming
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8 months ago
1
45
5
Back from a long weekend & straight into implementing a couple of excellent
#rallyx
ideas from
@gentspixelclub.bsky.social
Long overbridges &, the smaller ones to the right have random N-S or E-W orientation. Redone tiles to make easier & also makes bridges really distinctive
#picotron
#gamedev
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8 months ago
0
11
3
Procrastinating with visual updates to my
#picotron
#rallyx
type game. Want to keep it simple but not look like a complete copy of the original. Think these new cars + some particles do that for me!
#gamedev
#retrogaming
#arcade
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8 months ago
0
18
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"Radar Rally". Starting to look a bit more like a proper game! Now to spruce up that map selection screen a bit!
#picotron
#rallyx
#gamedev
#arcade
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8 months ago
2
20
5
My last few games have had a very similar mode select screen. Decided to mix it up a bit for radar rally. WIP.
#picotron
#gamedev
#rallyx
#arcade
#retrogaming
#arcade
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8 months ago
0
10
3
Obvious power-up idea for "Radar Rally", my
#picotron
#rallyx
type game.
#gamedev
#retrogaming
#pacman
#arcade
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8 months ago
3
37
8
Getting the bones of a title screen/logo in place and also sketched out the intro jingle from the original + a couple of sfx. Time consuming but makes it feel like I'm making progress. Thinking either: extreme rally radar rally
#gamedev
#retrogaming
#picotron
#arcade
#gamedev
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8 months ago
3
16
6
Pretty happy with the layout now. The radar being separate gives flexibility for different size/shape maps too! Plus it works on the crush roller type levels too which is a bonus.
#picotron
#rallyx
#gamedev
#retrogaming
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8 months ago
1
14
1
Quick change of view size and font and I'm back on comfortable ground with how my
#picotron
#rallyx
game looks! There's just something comforting in that font and screen shape!
#gamedev
#retrogaming
#arcade
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8 months ago
1
11
2
Experimenting with a bigger viewable screen area and layout for my
#picotron
#rallyx
type game. Think I prefer it. Not convinced about the radar colouring at the moment but it's a start!
#gamedev
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8 months ago
0
9
2
Accelerate (burns fuel) to beat chasers to corners. If chasers crash, they damage the paint so you'll need to repaint those areas. Think that all works well. Simple but adds some depth.
#picotron
#rallyx
#crushroller
#arcade
#retrogaming
#gamedev
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8 months ago
0
19
6
Zip flags on the
#crushroller
type levels of my
#picotron
#rallyx
like allow you to flee and destroy the enemy cars! Tricky but possible.
#pico8
#gamedev
#retrogaming
#arcade
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8 months ago
0
9
4
Well, that was a productive day. The bones of the "crush roller" style levels is now in place for my
#picotron
#rallyx
game. Who doesn't love painting stuff?!? Now to check I haven't broken the "normal" levels!
#gamedev
#retrogaming
#crushroller
#arcade
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8 months ago
2
25
7
Few days off from my
#picotron
#rallyx
type game so decided to work on the graphics and layout a bit tonight Really happy with how the cars look and I've tweaked the maze 3d effect a bit. Gonna look at "crush roller" for bonus level inspiration. Think it would fit really well.
#gamedev
#arcade
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8 months ago
0
16
5
Experimenting with a subtle 3D(ish) effect for my
#picotron
#rallyx
game. Think I like it. Adds a bit more depth/height feeling.
#gamedev
#arcade
#retrogaming
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8 months ago
4
13
6
Quick 60 min session on my
#picotron
#rallyx
type game. Playing about with car speeds to try and balance it. Maybe a bit fast. Not sure yet. Also, auto-tiling to make the maze look a bit nicer. Bones of a fuel meter (trig 🙄)
#gamedev
#retrogaming
#arcade
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8 months ago
0
12
3
Scoring! Includes the "double" flag. Will look at adding power-up flags like
#rallyx
Arrangement. That's where I can hopefully start mixing stuff up from the original. The original's gameplay is solid so want a good base to start varying from.
#gamedev
#picotron
#arcade
#retrogaming
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8 months ago
0
16
3
Flags and a level win state in place for my
#picotron
#rallyx
inspired game.
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9 months ago
1
8
1
Over bridges in my
#picotron
#rallyx
like game turned out to be pretty simple. But only once I'd got my head around it 🙄 (they only occur at what would otherwise be crossroads). Effective!
#gamedev
#arcade
#retrogaming
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9 months ago
1
19
4
Oil slicks as per
#rallyx
arrangement.
#picotron
#gamedev
#arcade
#retrogaming
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9 months ago
0
11
4
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