Julian Vos
@julianvos.bsky.social
📤 23
📥 41
📝 13
Making games with
@godotengine.org
or JavaScript :-)
I had a great time at GodotCon 😁 So many inspiring talks and developers. Even got a sneak preview of PVKK on the big screen!
17 days ago
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Added a sword and slashable spiders, reusing my animation system! Tomorrow morning off to GodotCon 😁
#godotengine
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20 days ago
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I've put all games I ever made on my desktop, in chronological order. It's cool to see the evolution 😁
#gamedev
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28 days ago
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I was working on weapon animations, but walking around with arms spread is more fun haha
#godotengine
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about 1 month ago
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When you have a controllable character it starts to feel like game for the first time! I'm trying to make the animations really smooth, for example by interpolating turns
#godotengine
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about 1 month ago
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One of the first things I'm making is an in-code animation system with inverse kinematics (right arm: horizontal mode, left arm: vertical mode). This should save me a lot of time in the long run, and bring about a more unique style!
#godotengine
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about 2 months ago
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PI's world will be quite standard (early) medieval, but the story should be interesting. The magic in the world has a source: meteorites from outer space. A dominant religion has grown around the impact sites, but some heretical scientists attempt to research their abilities
#godotengine
about 2 months ago
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My RPG, working title Project Immersive (PI for short), will focus on immersiveness. A believable world without loading screens. With dynamic audio, a day-night cycle, a weather system, etc. :D
#godotengine
2 months ago
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Today I've begun developing my first commercial game. I'm 31, started making games when I was 11. I finally feel skilled enough to make something great! It's going to be a top-down fantasy RPG in
#godotengine
2 months ago
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