nohost
@nohost.bsky.social
📤 620
📥 1019
📝 133
amateur gamedev. i wanna do collabs nohost_dev on twitter.
pinned post!
I announced my game BREKEKEKEX - a frog hunting combat game inspired by Naruto and Smash Bros. Wishlist:
store.steampowered.com/app/4012150/...
www.youtube.com/watch?v=rOyX...
#indiedev
#gamedev
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BREKEKEKEX - Announcement Trailer
YouTube video by nohost_dev
https://www.youtube.com/watch?v=rOyXoROmuaU
3 days ago
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I announced my game BREKEKEKEX - a frog hunting combat game inspired by Naruto and Smash Bros. Wishlist:
store.steampowered.com/app/4012150/...
www.youtube.com/watch?v=rOyX...
#indiedev
#gamedev
loading . . .
BREKEKEKEX - Announcement Trailer
YouTube video by nohost_dev
https://www.youtube.com/watch?v=rOyXoROmuaU
3 days ago
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Has anyone got any character designer starter packs? Interested in like manga/shonen/fantasy/creatures stuff
15 days ago
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reposted by
nohost
Aaron - Thorgi's Arcade
16 days ago
Since there's a big rush of new artists showing up, I'm going to repose my Starter Packs to help everyone find folks. First up, here's the start pack for artists who draw lots of fighting game related art
go.bsky.app/RNJYddc
add a skeleton here at some point
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added grabs! still thinking of combat in terms of fighting game concepts even though it isnt pvp
#indiedev
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6 months ago
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interested composers hmu if you can make weird lofi breakcore swampy battle music
#indiedev
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6 months ago
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sir there's a frog in the grass outside
#indiedev
#gamedev
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6 months ago
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somehow this is also a frog
#indiedev
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6 months ago
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some frogs are bigger than others
#indiegamedev
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7 months ago
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i'm very bad at estimating timelines
#indiegamedev
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7 months ago
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do you guys like dialogue options
#indiegamedev
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7 months ago
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quick animation practice
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7 months ago
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working on a first trailer. dramatic turn.
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8 months ago
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liked the progress so i made a render
#b3d
#gamedev
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9 months ago
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i grow stronger
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9 months ago
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WIP on the new zoner character model. can you guess what sort of powers she'll have?
#b3d
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11 months ago
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🚨Project Shikai is now wishlistable on Steam!🚨 • Combo-based 𝗳𝗶𝗿𝘀𝘁-𝗽𝗲𝗿𝘀𝗼𝗻 fighter • Expressive movement and defensive play • 𝗥𝗼𝗹𝗹𝗯𝗮𝗰𝗸 𝗻𝗲𝘁𝗰𝗼𝗱𝗲👁️
store.steampowered.com/app/2283230/...
#indiegame
#gamedev
#FGC
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12 months ago
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anyone have ideas for a magical combat character they really want to tell me about
12 months ago
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ripping my eyes out waiting on steam to approve of a store page
12 months ago
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desktop mate would be crazy for productivity if the waifu started angrily yelling at you whenever you go off task
12 months ago
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Steam page coming soon! I rarely show what it looks like to just walk around, so here is a chiller update
#indiegamedev
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about 1 year ago
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UI work is pain but a tournamant mode is basically functional! Lots of refactoring but now I can easily swap in other lobby formats like round robin or king of the hill. Can also swap in other game modes (besides deathmatch) whenever I create more.
about 1 year ago
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Goals for January: - steam store page - single elimination tournament mode - do more cardio
about 1 year ago
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* added heavy knockback special * mana bar now displays gains/losses - playtester suggested!
#indiegamedev
#fgc
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about 1 year ago
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400 followers - thanks! 3D melee PvP might be a pretty niche genre, but I think it's ripe for innovation. Super excited to wrap on an initial moveset soon and invite more people to try it out!
about 1 year ago
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Added two new moves for closing distance! * rushing uppercut * two-hit jump in attack Still struggling to finalize a moveset tbh. Lots of trial and error, but we're gettin there...
#indiegamedev
#fightinggame
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about 1 year ago
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In case you just got here via starter pack, here's the game i'm making! I'm going for uniquely first-person, competitive, melee focused gameplay
add a skeleton here at some point
about 1 year ago
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Some human playtesting! The mind games add a new dynamic you just don't get with the bot
#indiedev
#fightinggame
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about 1 year ago
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game jam idea: replace traditional rankings with a pass/fail vote. Each jam can define more stringent/lax passing criteria. Competition can be discouraging imo, and this way everyone gets a shot at that sweet sweet dopamine hit of community approval
about 1 year ago
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playtesting against an actual human opponent really opens ur eyes to how no one else knows the secret combo strings
about 1 year ago
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Iterated on a sword model. Still pretty basic, but better than the last one, which was just a hastily reshaped katana from my old zoro model
#indiedev
#fighttinggame
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about 1 year ago
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Leaning towards adding health bars in addition to the ring-outs. I think more intricate stages in the future could be cool, and 'ring-outs only' might be restrictive.. And off-stage/edge-guarding doesn't translate well to 3D anyway. Thoughts?
#indiedev
#fightinggame
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about 1 year ago
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can't wait to get cooked at my own game
#indiedev
#fightinggame
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about 1 year ago
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it isn't a fighting game without character intro and victory animations
#gamedev
#indiefightinggame
#unity3d
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about 1 year ago
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reposted by
nohost
do your friends know i'm making first person smash bros with swords
#indiedev
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about 1 year ago
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it is no longer about the gameplay I just want to make cooler edits
#indiedev
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about 1 year ago
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do your friends know i'm making first person smash bros with swords
#indiedev
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about 1 year ago
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reposted by
nohost
Just made a starter pack for anyone looking to follow more devs building interesting first-person action experiences! Lmk who I missed
go.bsky.app/RNadbJk
add a skeleton here at some point
about 1 year ago
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I might be on to something with this
#gamedev
#indiedev
#unity3d
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about 1 year ago
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Figured out how to use vertex color to adjust outline widths
about 1 year ago
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ideas for making the combat more anime?
#indiedev
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about 1 year ago
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Added to the pack, this is insanely cool
add a skeleton here at some point
about 1 year ago
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Dang I tried skybridge a month ago and it found basically 0 people. Just ran it again and it found users for more than half of my twitter follows
about 1 year ago
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Just made a starter pack for anyone looking to follow more devs building interesting first-person action experiences! Lmk who I missed
go.bsky.app/RNadbJk
add a skeleton here at some point
about 1 year ago
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reposted by
nohost
Wabbaboy
about 1 year ago
Cooking up this swarm/infestation spell that eats up body parts and gets stronger each time it multiplies. It's straight up busted and evil under the right conditions.
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wip, trying to practice more optimized topology. Also grabbed auto-rig pro a while ago and haven't tried it yet, so I'll probably give it a shot on this model at some point
add a skeleton here at some point
about 1 year ago
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teleporting still needs refinement already kinda cool
#indiedev
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about 1 year ago
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reposted by
nohost
jijigri
about 1 year ago
SUGAR OVERDRIVE NOW HAS A STEAM PAGE Please show your support by wishlisting the game, that would mean the world! Link in comments ⬇️
#indiegamedev
#gamedev
#godot
#godotengine
#indiegames
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Was using Unity's character controller for player collisions, but to allow teleporting players to phase through others I'll need to write a custom solution...
add a skeleton here at some point
about 1 year ago
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Working on a teleportation type move! Suprisingly have to refactor a bunch to be able to make the model disappear in a way that plays nice with the netcode... but at least the changes will work for all 'sustained' model effects going forward
about 1 year ago
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I've been wanting to improve at explaining game dev things. If you have at least basic programming knowledge and are interested in a ~1-hour live intro to Unity, feel free to dm me!
add a skeleton here at some point
about 1 year ago
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