Scumways
@scumways.bsky.social
📤 258
📥 475
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I make software. Mostly silly software.
https://scumways.com
I've added a Schrödingermajig to Puny Earthling. I had to.
scumways.com/blog/2025-09...
#c64
#indiedev
#gaming
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The Schrödingermajig
The Schrödingermajiged does what it says on the box.
https://scumways.com/blog/2025-09-27-schrodingermajig
16 days ago
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I've been designing screens for Puny Human. Some are clever puzzles, some are fiendish tests of dexterity. But, inevitably, it's always the extremely dumb screens which are the most fun.
#c64
#retrogaming
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23 days ago
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I've added a scanner terminal. These are dotted around the UFO and give the location of any un-smashed crockery.
scumways.com/blog/2025-06...
#indiedev
#c64
#retrogaming
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Scanner terminals
I've added some handy scanner terminals, to show rooms containing unsmashed smashables.
https://scumways.com/blog/2025-06-08-scanner
4 months ago
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Even if progress is slow, work still continues on "Puny Earthling", my C64 game, and I've got some new stuff to show off. First off... lasers!
#indiedev
#c64
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4 months ago
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My game now has an introductory cutscene. Prime world-building stuff here, I tell you!
#c64
#indiedev
#retrogaming
scumways.com/blog/2025-03...
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Cutscenes
It's been a quiet few weeks on the Puny Human front. My weekends have been spent jumping down a cutscene rabbithole.
https://scumways.com/blog/2025-03-15-cutscenes
7 months ago
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I've been working on style tests for screens in my C64 game. The good thing about Commodore 64 graphics is that "programmer art" is just fine :- )
#c64
#retrogaming
#indiedev
scumways.com/blog/2025-02...
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Background graphic style tests
I've been experimenting with background graphic styles.
https://scumways.com/blog/2025-02-15-styletest
8 months ago
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CAN YOU GET AROUND BETTERIDGE BY SNEAKILY LEAVING THE QUESTION MARK OFF YOUR HEADLINE
8 months ago
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I've just uploaded a playable build. OK, so "playable" is doing some heavy lifting here, but try it out and let me know what you think of it so far! Versions for C64 (yay!) and online browser (boo, hiss!)
scumways.com/blog/2025-01-18-preview1
#retrogaming
#commodore64
#gamedev
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Puny Earthling - Preview 1
It's not a game yet, but you can play it.
https://scumways.com/blog/2025-01-18-preview1
9 months ago
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Added these little wall-scuttling CrabBots a couple of weekends ago. I think they're going to be really a useful gameplay element for both puzzle-oriented and action-oriented rooms.
scumways.com/blog/2025-01...
#gamedev
#retrogaming
#commodore64
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Crabbots
Crabbots scuttle across platforms, up and down walls and along ceilings.
https://scumways.com/blog/2025-01-05-crabbots
9 months ago
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Bug? nonono! It's a *feature*! mmm-hmm. yup.
scumways.com/blog/2025-01...
#gamedev
#commodore64
#retrogaming
#sproing
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SproingPads
When I first added the giant fan, there was a little bug in the player movement code.
https://scumways.com/blog/2025-01-04-sproingpads
9 months ago
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scumways.com/blog/2025-01...
#retrogaming
#commodore64
#gamedev
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My Biggest Fan
I've added a giant fan, which blows air all the way up a central shaft of the UFO.
https://scumways.com/blog/2025-01-03-my-biggest-fan
9 months ago
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For some reason I figured it'd be fun to write a Commodore 64 game in my spare time. It's been entertaining so far and is shaping up to be a really fun game, so I thought I'd start telling people about it!
scumways.com/blog/2024-09...
#commodore64
#retrogaming
#gamedev
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Puny Earthling
I'm writing a game for the Commodore 64. Because that is a perfectly sane way to spend your spare time in 2024.
https://scumways.com/blog/2024-09-29-puny-earthling
9 months ago
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