Malka's Multiversal Maproom
@multiversalmaproom.bsky.social
📤 12
📥 7
📝 11
Fantasy cartography and vector calculus. Still under construction.
Put together another video! This one is about adding magic to a fantasy map. A lot of slime mould talk in here.
#fantasy
#worldbuilding
#ttrpg
#maps
youtu.be/1oheH9b6hjs
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Fantasy Mapmaking | Part 2: Mapping Magic
YouTube video by Multiversal Maproom
https://youtu.be/1oheH9b6hjs
6 days ago
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The slime mould algorithm is working! I can generate interesting organic flows between magic sites. Very pleased with this.
#fantasy
#worldbuilding
#ttrpg
#maps
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6 days ago
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Trying to use slime mould growth algorithms to build ley lines that aren't just boring geodesics. So far I think this seems promising? Going to take some messing around with parameters though.
#fantasy
#worldbuilding
#ttrpg
#maps
#cartography
8 days ago
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Made a video to try to describe what I'm doing here with the map generation. I've never done any video editing (or video recording) before, and so this took about times as long to make as the underlying terrain generation code. Anyway, I'd be really grateful for any feedback on this.
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Fantasy Mapmaking | Part 1: Terrain Generation
YouTube video by Multiversal Maproom
https://www.youtube.com/watch?v=L3AqhxZq7C4
14 days ago
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Tweaked the coastlines for slightly more steepness and added more islands! It's subtle, but I'm really pleased with how this is looking. Here are some before and after comparisons:
#fantasy
#worldbuilding
#ttrpg
#maps
about 1 month ago
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Finally graduated to some more realistically-built oceans! Very psyched with how this is turning out.
#fantasy#worldbuilding
#ttrpg
about 2 months ago
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Building a gallery of coastline inspiration for fantasy maps and realizing that a lot of what makes a map look useful for fantasy worldbuilding goes way beyond what Perlin noise can accomplish.
2 months ago
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I'm working on fantasy map generation software that builds hyperrealistic terrain, creates interesting and locally consistent placenames, and outputs everything as shapefiles for editing and overlaying. First step is Perlin noise terrain generation!
#worldbuilding
#ttrpg
#fantasy
3 months ago
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you reached the end!!
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