Panagiotis Christopoulos-Charitos / AnKi 3D engine
@panoscc.bsky.social
š¤ 102
š„ 97
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Graphics programmer
http://anki3d.org
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http://github.com/godlikepanos
pinned post!
Reminding that there is a 52' video presentation on GPU driven rendering. Covers: - GPU persistent data (bindless textures++) - GPU occlusion culling (fully in the GPU) - Mesh shaders & fallback - Performance on nVidia
www.youtube.com/watch?v=QNN3...
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GPU driven rendering in AnKi 3D Engine
YouTube video by Panagiotis Christopoulos Charitos
https://www.youtube.com/watch?v=QNN3JOI551A
12 months ago
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Having fun with physics. Jolt seems to be working fine
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2 months ago
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Ray-traced reflections and GI (or using the correct terms: indirect specular and indirect diffuse) with some animated stuff
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3 months ago
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Ray-traced global illumination in AnKi. A mix of rays traced from the G-buffer (1st bounce) and probes (2nd bounce + volumetrics)
#raytracing
#vulkan
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5 months ago
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reposted by
Panagiotis Christopoulos-Charitos / AnKi 3D engine
Jendrik Illner
8 months ago
Graphics Programming weekly - Issue 386 - April 6th, 2025
www.jendrikillner.com/post/graphic...
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reposted by
Panagiotis Christopoulos-Charitos / AnKi 3D engine
Jendrik Illner
9 months ago
Graphics Programming weekly - Issue 381 - March 2nd, 2025
www.jendrikillner.com/post/graphic...
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reposted by
Panagiotis Christopoulos-Charitos / AnKi 3D engine
Jendrik Illner
9 months ago
Graphics Programming weekly - Issue 379 - February 16th, 2025
www.jendrikillner.com/post/graphic...
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VK/D3D12 simplified pipeline barriers featured in Jendrik's list
add a skeleton here at some point
10 months ago
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New article on how to simplify pipeline barriers in Vulkan and D3D12 (Extended Barriers) for desktop and mobile. Contains some esoteric knowledge on how some HW/drivers work.
anki3d.org/simplified-p...
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Simplified pipeline barriers
One of the challenges of low level APIs such as Vulkan and D3D12 is synchronization of GPU work. The most used primitive in GPU synchronization is pipeline barriers and if someone takes a look at vā¦
https://anki3d.org/simplified-pipeline-barriers/
10 months ago
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The D3D12 backend of AnKi is now working with some minor validation warnings. Ray tracing support will be added soon.
11 months ago
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reposted by
Panagiotis Christopoulos-Charitos / AnKi 3D engine
12 months ago
The
#Vulkan
Hardware Capability Viewer and database now fully support
@vulkan.org
Vulkan 1.4. Downloads for the client application are available for Windows, Linux, Android and Mac. Download at:
vulkan.gpuinfo.org/download.php
More info at:
www.saschawillems.de/blog/2024/12...
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Reminding that there is a 52' video presentation on GPU driven rendering. Covers: - GPU persistent data (bindless textures++) - GPU occlusion culling (fully in the GPU) - Mesh shaders & fallback - Performance on nVidia
www.youtube.com/watch?v=QNN3...
loading . . .
GPU driven rendering in AnKi 3D Engine
YouTube video by Panagiotis Christopoulos Charitos
https://www.youtube.com/watch?v=QNN3JOI551A
12 months ago
0
34
4
reposted by
Panagiotis Christopoulos-Charitos / AnKi 3D engine
Jendrik Illner
about 1 year ago
Graphics Programming weekly - Issue 367 - November 24th, 2024
www.jendrikillner.com/post/graphic...
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This took quite some time to make. So here it is: GPU driven rendering in AnKi. Will be covering: GPU persistent data, GPU occlusion, mesh shaders and more
www.youtube.com/watch?v=QNN3...
loading . . .
GPU driven rendering in AnKi 3D Engine
YouTube video by Panagiotis Christopoulos Charitos
https://www.youtube.com/watch?v=QNN3JOI551A
about 1 year ago
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