Oakieland
@oakieland.bsky.social
📤 347
📥 140
📝 279
he/him || games page:
https://oakieland.itch.io/
|| I run
@factsaboutbk.bsky.social
Modified the jumping (might still be too high) and made Pack Whacking slightly slower. Can rapidly press A or let go of the A button to discontinue your ascent.
#BanjoKazooie
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about 2 months ago
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Dev Log 22 - Eyes to the Soul. Implementing more of Tanooki's animations and trying to fix the uncanny stares the models had when UV Warping wasn't cooperating with exporting from Blender. Still can't figure out shape keys on Rigify models though! Can't find an answer to that one!
#BanjoKazooie
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about 2 months ago
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After a long while, figured out UV Warping from Blender to Unity using an instanced material then modifying the offset. Next thing on the itinerary is figure out how to export shape keys on armatures.
#BanjoKazooie
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about 2 months ago
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Current goal is to try to get a playable prototype of Cliff Farm out there in the next month or two. Polish will come after. Then move on to the next world as its own demo. Repeat.
#BanjoKazooie
about 2 months ago
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Another update on the Crag Mill, adding ivy to it. How's it look?
#BanjoKazooie
about 2 months ago
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Similar change as the barn, here's the new Crag Mill (left) and the old one (right). Squished it in slightly and adjusted the emission.
#BanjoKazooie
about 2 months ago
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New Bluff Barn (left), old Bluff Barn (right), people in the Banjo's Backpack server gave their insight that the right one was too boxy, shared pictures of Jolly Roger's Lagoon showing there is no straight angles on the buildings. Does it feel more Banjo-y?
#BanjoKazooie
.
about 2 months ago
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BKGR Reimagined 21: Cliff Farm Exterior Work in Progress. If you noticed in my previous CF video I was gungho on making it an American-styled red barn level HOWEVER someone pointed out the original barn was based on a British hangar, and because it's a British game I wanted to stick to its roots.
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about 2 months ago
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Some progress shots of Cliff Farm, changed the aesthetic slightly to match better with the British farmstead look rather than American.
#BanjoKazooie
about 2 months ago
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More progress on Cliff Farm for BKGRR, it spirals around the cliff that the farm is on kind of like Mayahem Temple, it just feels more Greg Mayles-like that way. Still trying to figure out some layout stuff, especially the water mill.
#BanjoKazooie
2 months ago
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reposted by
Oakieland
Tanooki (Commissions Opened: 3/5 Slots)
2 months ago
I might as well show these off now lol I held off posting these cause I couldn't find a confirmed fan name for the jinjo on the third render
#blender3D
#BanjoKazooie
add a skeleton here at some point
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Tanooki's new Jinjo model and animation for BKGRR. If anyone knows how to resolve UVWarp export from Blender to Unity, I'd appreciate it!
#BanjoKazooie
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2 months ago
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Working on BKGRR again, here's a peak at my current iteration of Cliff Farm. Initially, it was too cramped, so I stretched the level out a bit more. Adjusted some locations like the "Egg Scramble" mini-game so it's not on the same cliff as the climbing Jiggy.
#BanjoKazooie
2 months ago
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I made a Baldur's Gate 3-styled Tooltips mod in Tabletop Simulator for my D&D games.
steamcommunity.com/sharedfiles/...
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5 months ago
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First update to BKGR: Reimagined after a 3 month hiatus. It's just me and my Gruntling friend created by
@tano0ki.bsky.social
.
#BanjoKazooie
www.youtube.com/watch?v=V6op...
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BKGR Reimagined 20: Gruntling AI WIP
YouTube video by Facts about BK
https://www.youtube.com/watch?v=V6op-H8CroI
5 months ago
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Created a Utility for Tabletop Simulator so you can roll from your miniature from quickly made custom actions.
steamcommunity.com/sharedfiles/...
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5 months ago
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This does give me some motivation to start developing BKGRR again. Get myself out of this depressive funk.
www.youtube.com/watch?v=g4cx...
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Banjo-Kazooie: Mumbomania - Full Playthrough In Dreams PS5, PS5 Pro, PS4 Pro, PS4 | Made In Dreams 🐻
YouTube video by Dreams Content
https://www.youtube.com/watch?v=g4cxtOxlhFM
5 months ago
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Wizard seal miniature based on
@dranag0n.bsky.social
's OC. When they were discussing D&D on stream, I had the idea to make their character.
6 months ago
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Trying to get out of my creativity pit, I created Okiri Village from the Obojima D&D book with a visual style based on the Legend of Zelda Windwaker.
#obojima
#zelda
#3Dart
#environment
6 months ago
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Had to put my dog down. She couldn't walk anymore and she was in so much pain that she couldn't wag her tail. It's been a horrible year. Please be patient until I can feel motivated to continue again. Sorry.
add a skeleton here at some point
7 months ago
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Bree from Bree's Mercantile in Okiri. She's from the
#Obojima
D&D campaign setting.
7 months ago
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I'm remixing release and prototype dialogue to flesh out the game's lack thereof.
#BanjoKazooie
. What's your thoughts? Here's an example:
7 months ago
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My grandma had passed away today. If not for her owning a Nintendo 64 with Banjo-Tooie, I don't think I'd be who I am today. Thanks for everyone who supported me and for their condolences. When I'm emotionally ready again I'll continue my projects.
add a skeleton here at some point
7 months ago
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Doing translates for BKGRR and finding the actual names in other languages is fun. For instance: Rat-a-tat Rap is: FR: ATTAQUE EN PIQUÉ DE: SCHNABELSPRUNG ES: GOLPE RATATATÁ IT: L'ATTTACCO A MITRAGLIA JP: キツツキアタック
8 months ago
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Jiggywiggy's Temple concept art for BKGR Reimagined.
#BanjoKazooie
. Warp Cauldrons were once planned, as there is unused dialogue in the prototype about them. I think having a Warp Silo situation would be nice once you complete the level. Character art by
@tano0ki.bsky.social
.
8 months ago
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Collapsing Tunnel concept art for BKGR Reimagined.
#BanjoKazooie
I think this is the only direct reference to Banjo-Tooie original to BKGRR. Using the sing-a-long pad outside the tunnel, Banjo must navigate through it within the time frame or be kicked out. My attempt to add a time-travel gimmick.
8 months ago
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Honey B's Hive concept art for BKGR Reimagined.
#BanjoKazooie
. Character concept by
@tano0ki.bsky.social
8 months ago
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Redrew Mr. Pants while looking at references this time. I wasn't happy with the initial attempt so I went back to it.
8 months ago
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Sorry for the lack of updates to BKGRR recently. Remodeling my basement, my childhood dog‘s showing signs of twilighting and my grandma having a stroke in the course of the last few weeks has been rough on my motivation.
8 months ago
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reposted by
Oakieland
Added TheGrybo on as a composer. Using their tracks and the tracks from !!!!!, I have finished Cottage Cliff Farm's OST in preparation for Demo 1. Other updates is localization and pre-planning as well as game design doc.
#BanjoKazooie
www.youtube.com/watch?v=cS12...
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BKGR Reimagined 19: Cottage Cliff Farm Tracks, Minor Updates
YouTube video by Facts about BK
https://www.youtube.com/watch?v=cS12ORZx7_E
8 months ago
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Added TheGrybo on as a composer. Using their tracks and the tracks from !!!!!, I have finished Cottage Cliff Farm's OST in preparation for Demo 1. Other updates is localization and pre-planning as well as game design doc.
#BanjoKazooie
www.youtube.com/watch?v=cS12...
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BKGR Reimagined 19: Cottage Cliff Farm Tracks, Minor Updates
YouTube video by Facts about BK
https://www.youtube.com/watch?v=cS12ORZx7_E
8 months ago
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Does this sound like Banjo-Kazooie dialogue for a boss? BKGR: Reimagined will cover cut content. The mad cow only has a single line referencing her from the Jinjo Oracle via scrapped dialogue.
#BanjoKazooie
9 months ago
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I'm re-adding scrapped dialogue for BKGR:Reimagined and translating it with DeepL, if it already has an existing piece of dialogue, I'll tack it onto the preexisting translation. Anyone who speaks any of these languages, does the translated dialogue read OK?
#BanjoKazooie
9 months ago
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I'm not usually a digital 2D art person. But I took Wil Overton's concept art for Fast and the Furriest and digitally painted it.
#BanjoKazooie
Uncolored is the original.
9 months ago
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I have a spreadsheet of every string in Banjo-Kazooie: Grunty's Revenge separated by language and whether its a prototype or not. There are 815 unique lines of dialogue. About a quarter of it wasn't used.
#BanjoKazooie
9 months ago
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I reached out to Grybo who was doing the compositions for Banjo-Kazooie: Grunty's Revenge Redone mod to see if I can use his tracks. If I get the go ahead, I'd love to repurpose his "redundant" tracks to other areas. I have a Cliff Farm interior theme, but his is so different. Adds some extra spice.
add a skeleton here at some point
9 months ago
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Running an idea through you guys. I was thinking the final quiz dubbed WINKYBUNION TOWER for BKGRR would take the Jeopardy approach. Three rounds. The collectibles would be as if the quiz show was its own level. Gives it a unique flair from ToT and FoF.
#BanjoKazooie
9 months ago
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With permission from !!!!!, as well as additional tracks they gave that were not made public, so far BKGR Reimagined has 57 tracks to its OST.
#BanjoKazooie
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9 months ago
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Showcasing the Secrets of Jinjodom mechanic. Borrowing a mechanic from
#BanjoKazooie
: Nuts & Bolts. Did you know that almost all Jinjo Oracles' dialogue has been re-written from prototype to final? I repurposed some as signposts and used some here.
www.youtube.com/watch?v=YfMd...
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BKGR Reimagined 18: Secrets of Jinjodom
YouTube video by Facts about BK
https://www.youtube.com/watch?v=YfMdNUfm26g
9 months ago
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Bug testing the new Jinjo Oracle secrets menu. Clearly needs some rework as it's not doing everything it should. But proof of concept for the most part. You'll see I changed the language midway through.
#BanjoKazooie
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9 months ago
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Eventually I'll need to make a spreadsheet and get lines of dialogue translated. I could take a majority of it from the files. But it's extremely unorganized. Not a priority at the moment but it's good to have the early implementation for later.
#BanjoKazooie
9 months ago
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Concept map of what I want the Cottage Cliff Farm world to be mapped out as. My focus was on more of keeping the gameplay beats of it intact but shaping it more like a Banjo-Kazooie/Tooie world. This does a spiral to the Point of Interest like Mayahem Temple.
#BanjoKazooie
9 months ago
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Trying to watch
#BanjoKazooie
: Grunty's Revenge prototype streams to get screenshots for my documentation. Every single one gets caught up in Chilly Chasm trying to get the broken frozen Jinjo yo unthaw they neglect 1/4 of the map out of frustration. Now I have to replay it. 😤
9 months ago
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One mechanic I'll be adding will be "Secrets of Jinjodom". In the original, the Oracle would give you hints for collectibles every Jinjo you find but they're often not very helpful. Each secret costs 1 Jinjo. The secret will give her dialogue but also pan the camera.
9 months ago
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Unfortunately I will have to redo Singalong's effect. The shader conflicts with other transparent shaders. Might have to make Singalong Pad or something that affects the environment rather than a ball that follows Banjo.
9 months ago
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Redid my documentation so I have a reference sheet of my objectives. You can see where the source of inspiration for a collectible came from and what was/will be repurposed. This is Spiral Mountain / Grunty's Lair. BKGR Mobile's collectibles are converted into Memorablia, Vinyl and Cheato Pages.
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9 months ago
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I was documenting and recording stuff for later usage, and I saw that both a Jinjo and a Hollow Honeycomb are beside each other in Spiller's Harbor. I was thinking of moving the Jinjo elsewhere in the area but also adding a little bit of Rare-style humor. How's this for a gag?
9 months ago
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Changed the dialogue font to CComicCrazy Roman, an alternate free version of Comic Crazy, the same font used in the Banjo-Kazooie games. Updated the honeycomb UI, and implemented logic for collecting different color jinjos.
#BanjoKazooie
9 months ago
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Here's what we know about Weird West so far based on text strings left over in the files of Banjo-Kazooie: Nuts & Bolts. I contribute a lot to the Jiggywikki so when either I or OllieGamerTV find something I make sure tod document it. I also did the Prerelease page for BKGR.
9 months ago
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OK, help me out, which one looks better for the Jinjo HUD in BKGR: Reimagined? I'll bounce ideas off you guys.
#BanjoKazooie
9 months ago
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