OwenTheProgrammer
@owentheprogrammer.bsky.social
π€ 88
π₯ 41
π 84
Game dev / Graphics dev. All I know is math now.
Cant be fucked to type this shit all out again, but ive made yet another "Screenspace normals from depth texture" method, thats actually somewhat stable
4 days ago
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this is beat saber. :3
11 days ago
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fun fact, you can do transparency blending with editor script stuff
19 days ago
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it dooo move
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22 days ago
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here's an artboard of my life in the shader compiler
24 days ago
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Currently trying to fit 32 universes into a 64x64 CRT. yes you read that correctly. 32. universes.
26 days ago
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today I made the CNE crew uncomfortable and confused by staring directly into an LED par light for five minutes straight. This also marks the first time ive ever seen any actual stage lighting irl π
about 1 month ago
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nahhhh there aint no way it look this good wtf
about 1 month ago
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we gettin close to that directional light fog thing!
about 1 month ago
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I have. re-written. every easing function. to work well on gpus. full continuity, f(0)=0, f(1)=1, branchless, pile of fuckin calculus.
github.com/OwenTheProgr...
github.com/OwenTheProgr...
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Release Version 1.6 Β· OwenTheProgrammer/Amplify-Magic
Its been a while! I spent the last week straight redoing all the functions from that one easing website and I figured I'd bring it to the amplify community as well. I have evaluated, optimized, and...
https://github.com/OwenTheProgrammer/Amplify-Magic/releases/tag/V0.1.6
about 1 month ago
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latrix but a CRT is coming along lmao didnt think I would be able to split the ray marching off into a texture and make it look halfway decent
about 2 months ago
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Got laser cutting to work with latrix, will come in an update soon
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about 2 months ago
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Hand topology is such a major pain in the ass.
2 months ago
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I hate how I actually get hyped knowing shit like this lmao this can't be any further from any hype
2 months ago
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working on step 1 to exponentially integrated fog... I hope this is correct so far π
2 months ago
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had to implement the error function, since hlsl doesn't have it (literally no one needs it lol) but this ones actually quite accurate for how simple it is!
github.com/OwenTheProgr...
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The-Shader-Grimoire/ShaderFunctions at main Β· OwenTheProgrammer/The-Shader-Grimoire
A couple cursed, hyper-optimized or demonstrative shader things that will add me to your personal hit-list - OwenTheProgrammer/The-Shader-Grimoire
https://github.com/OwenTheProgrammer/The-Shader-Grimoire/tree/main/ShaderFunctions
3 months ago
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ever study calc? not the short for calculator one, thats slang chat I've been hard at work attempting to make a fog.. flasher? light? blink blonker? theres no lighting here, just calculus
3 months ago
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If I have the energy to make my math notes readable, or I feel like the world has a gap in resources, I might put them here. Feel free to browse if you wish!
github.com/OwenTheProgr...
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The-Shader-Grimoire/OwensMathNotes at main Β· OwenTheProgrammer/The-Shader-Grimoire
A couple cursed, hyper-optimized or demonstrative shader things that will add me to your personal hit-list - OwenTheProgrammer/The-Shader-Grimoire
https://github.com/OwenTheProgrammer/The-Shader-Grimoire/tree/main/OwensMathNotes
3 months ago
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Alrighty boys, I rewrote UnityCustomRenderTexture.cginc and figured id write an in-depth blog explaining it
github.com/OwenTheProgr...
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The-Shader-Grimoire/UnityCRT at main Β· OwenTheProgrammer/The-Shader-Grimoire
A couple cursed, hyper-optimized or demonstrative shader things that will add me to your personal hit-list - OwenTheProgrammer/The-Shader-Grimoire
https://github.com/OwenTheProgrammer/The-Shader-Grimoire/tree/main/UnityCRT
3 months ago
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Decided to make a free open source version of Latrix, feel free to learn from my work and maybe even use it in your next world before you commit your hard earned money (CANADIAN MONEY btw)
github.com/OwenTheProgr...
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GitHub - OwenTheProgrammer/Open-Latrix: An open source version of the Latrix Laser System
An open source version of the Latrix Laser System. Contribute to OwenTheProgrammer/Open-Latrix development by creating an account on GitHub.
https://github.com/OwenTheProgrammer/Open-Latrix
5 months ago
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latrix gonna get a performance improvement and seperate performance targeted verison sometime soon :tm:
5 months ago
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If this gets fixed, ObjectGI, VRSL, Latrix, and pretty much "you name it" for my future projects will be 100 times better.
feedback.vrchat.com/open-beta/p/...
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[1623] DepthNormals Pass Ignores Shaders | Open Beta | VRChat
OS: Windows 10 VRChat Version: 1623 open-beta Headset: Valve Index Hardware: RTX 2070 super, Ryzen 7 5800X3D SteamVR: 2.9.6 Unity Version: 2022.3.
https://feedback.vrchat.com/open-beta/p/1623-depthnormals-pass-ignores-shaders
5 months ago
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eyo, slight possibility latrix gets an update sometime; this update focused on performance by like 20x or whatnot? I dont know yet lol
6 months ago
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:3 time to go back to work
6 months ago
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tonight I give you biblically accurate senko-san
6 months ago
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for the one dude who needs it, heres the n-th order power rule..
6 months ago
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ive had to do this one too many times... oh yeah im a programmer! lol
6 months ago
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Love this thing man lol
7 months ago
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COSINE OF TRUE?? LMAO
7 months ago
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Everyone knows the first thing you do in programming is HelloWorld, I hope my programming journeys will thrive from here!
godbolt.org/z/f7j7PohcY
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Compiler Explorer - C (x86-64 gcc 14.2)
void HelloWorld(int (*pfn)(const char* fmt, ...)) { (*pfn)(__FUNCTION__); } int main() { HelloWorld(printf); return 0; }
https://godbolt.org/z/f7j7PohcY
8 months ago
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I just found this out and its cursed..
8 months ago
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look at my man!!!
add a skeleton here at some point
8 months ago
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I have finally obtained a laser thanks to the wonderful bean
@laserstroopwaffle.bsky.social
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8 months ago
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what the hell kinda solution space...
8 months ago
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God the urge to go back to ObjectGI and make a rendering engine specifically for it...
8 months ago
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You wouldnt download the hoover dam.... but I would :3
9 months ago
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Cant be fucked in opening QLC+ or really anything when I want to verify DMX channels, figured it was time to make a DMX channel tester as a standalone unity editor feature.
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9 months ago
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Funny wiggle sliders lol
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9 months ago
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Smoothstep is 3x^2 - 2x^3, but whats the general equation?... oh.
9 months ago
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vrsl recooking may happen, this may be the fog at some point, who knows really
10 months ago
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reposted by
OwenTheProgrammer
Karl (Llamahat)
10 months ago
Thanks to
@magictwin.bsky.social
for the suggestion to use this new shader for a very serious purpose...
#vrchat
#MadeForVRC
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Making fog/aurora/godrays/caustics lol not perfect but better than most I guess
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10 months ago
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Oh isnβt that amazing! Bluesky is doing the same Twitter bullshit!
bsky.social/about/suppor...
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Terms of Service - Bluesky
Welcome to Bluesky Social, a social networking application provided by Bluesky! We're excited to have you on board as a user.
https://bsky.social/about/support/tos#user-content
11 months ago
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first post here! im currently making a resolume/texture coordinate mapping program to make creating maps for things easier
11 months ago
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you reached the end!!
feeds!
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