PITR
@pitr.dev
๐ค 3519
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PITR | game dev | ULTRAKILL programmer
reposted by
PITR
Nathalie F
3 days ago
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PITR
ULTRAKILL
10 days ago
Welcome to FRAUD.
devilmayquake.com
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A video about KITR's Memorial Museum, and more
youtu.be/QHAfvHOEJAw
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KITR's Memorial Museum
YouTube video by PITR
https://youtu.be/QHAfvHOEJAw?si=rZF_VA6E6DxD_wq1
2 months ago
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The KITR Memorial Museum is now open for community content submissions. We're looking for art, memes, videos, 3D models and any other content featuring KITR, new or old.
forms.gle/4RM4wh6C2vbe...
2 months ago
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I have some devastating news to share... The museum is available on VRChat (VR not required) at:
pitr.dev/project/museum
2 months ago
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reposted by
PITR
ULTRAKILL
7 months ago
Despite everything, it's still you.
#screenshotsaturday
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PITR
Turns out I forgot about 3 more itemsโฆ Here is my pou neck pillow.
12 months ago
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I have decided to share my pou plush collection with the world.
#pou
Let me start with the 3 most generic pous I own. As you can see from the second picture, two of them have suffered some damage.
12 months ago
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How exciting, I'm switching from my Drop + OLKB Planck keyboard to the Preonic by
@keyboard.io
about 1 year ago
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reposted by
PITR
Heckteck
over 1 year ago
As part of the enemy code rewrite, I've been working on a Behavior Tree system. Combined with our Timeline, it can be very versatile. These tools make complex behaviors a lot easier for us to manage, and will help modders create new enemy types. 1/X
#screenshotsaturday
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reposted by
PITR
KITR
over 1 year ago
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I made a behind-the-scenes video for the newly revealed ULTRAKILL Firestarter weapon and gasoline, explaining how they work based on a voxel collision system to keep performance costs low. The Video -
youtu.be/s6W5w-zq11s
#screenshotsaturday
#ultrakill
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ULTRAKILL Gasoline: Behind the scenes
ULTRAKILL - http://devilmayquake.com/Me - https://pitr.dev/Music - https://redherringproject.bandcamp.com/track/super-digital-suicide0:00 - Intro0:16 - Damag...
https://youtu.be/s6W5w-zq11s
almost 2 years ago
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reposted by
PITR
KITR
about 2 years ago
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reposted by
PITR
KITR
about 2 years ago
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Mannequins used to remain stationary after clinging to a wall or ceiling, but now they're able to crawl around, as well as climb on by themselves
youtu.be/623Z4sseGqk
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ULTRAKILL | Mannequin Wall Crawling
https://youtu.be/623Z4sseGqk
over 2 years ago
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I finally took some time to rewrite the somewhat dated and limited tram system in ULTRAKILL
youtu.be/niwV9cJUH9o
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ULTRAKILL | Rewritten Trams
ULTRAKILL trams are about to become more flexible.0:00 - old system0:10 - rewriting trams0:29 - creating a tram track0:51 - new systemULTRAKILL - http://devi...
https://youtu.be/niwV9cJUH9o
over 2 years ago
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She's so intimidating. I'm hiding up on my chair, help
over 2 years ago
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over 2 years ago
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Thank you Google for the emoji workshop ๐ฅบ
over 2 years ago
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Least sleepy cat
over 2 years ago
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I've been fleshing out the timeline, embeds, and the post thread view. It's fascinating to learn how Bluesky actually works, as opposed to what my expectations were.
add a skeleton here at some point
over 2 years ago
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I've started developing a new Bluesky app in Flutter. My goal is for it to be cross-platform, supporting at least Windows, Linux, and Android. Plus, it's a good excuse to do more flutter :^)
almost 3 years ago
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Hydraulic system failure!
almost 3 years ago
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Hello internet people.
almost 3 years ago
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you reached the end!!
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