Bautista Di Santo
@bautistadisanto.bsky.social
📤 65
📥 90
📝 116
indie dev. 🇦🇷
#GodotEngine
#godot
#gamedev
#indiegame
Building a tool for our 3D artists to test levels: drag a GLB, click import, and collisions are generated. Done before, but I wanted to try my own spin on it. Next: import light sources and allow WorldEnvironment edits.
#GodotEngine
#godot
#gamedev
#indiegame
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3 months ago
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New death animation, and ability to suicide for jumping from to high.
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#gamedev
#indiegame
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3 months ago
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That's some feedback right there
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#indiegame
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3 months ago
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The tutorial for the game. 🧵 thread 1.
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#indiegame
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3 months ago
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reposted by
Bautista Di Santo
3 months ago
New Portfolio Update! Dungeon 1.5 Why not head over to my ArtStation to check it out? I hope you like it!
www.artstation.com/artwork/YGkN...
#3DArt
#GameDev
#Blender3D
#EnvironmentArt
#ArtStation
#Romanesque
#Texturing
#GodotEngine
#GameArtist
#Krita
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Dungeon 1.5, Rocio Togneri
Dungeon 1.5 This dungeon is part of an ongoing personal game project ,where I manage the entire art pipeline, from initial concept to 3D modeling, texturing. The layout is inspired by Pre-Romanesque a...
https://www.artstation.com/artwork/YGkNoq?notification_id=7887717795
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So... i've been working on feedback, but is not ready to show yet because there is a lot of work to be done. But i need to show this animation because i love how it turned out.
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#godot
#gamedev
#indiegame
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4 months ago
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Made a new dum enemy for the tutorial of the game, i have one month to upload my game for a mentorship program, so i have been working hard in increasing the quality and polish of my game. Next step: tutorial pop-ups and finish the initial sequence.
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#gamedev
#indiegame
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5 months ago
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Just made some disgusting stuff.
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#gamedev
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5 months ago
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My friend
@romagenta.bsky.social
did another pass to the geometry of our level and i am still experimenting with combat animation transitions, to idle and to the combo chain.
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#godot
#gamedev
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5 months ago
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#GodotEngine
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#gamedev
5 months ago
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i finally understood how to make decals for melee weapons, still a work in progress it has a lot of errorsbut is better than dotted lines jejeje. btw, i projected the decal on to the wall and stretch it
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#gamedev
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5 months ago
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I made some changes to the interface and to how the mana works; now you receive it upon killing enemies.
#GodotEngine
#godot
#gamedev
6 months ago
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I'm really happy with how the combat and the enemy behaviour is feeling, i still have to add a lot of feedback, but the core mechanics are almost all there, just a few more and i'll start working on the second enemy and second level of my game...
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#godot
#gamedev
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6 months ago
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Working on a jump attack
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#gamedev
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6 months ago
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Did a lot of work this week—improved and added new animations, states, and feedback for both the player and the enemies. Next week, I’ll probably focus on sound.
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#godot
#gamedev
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6 months ago
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I haven’t posted in a while. I just finished making the enemies orbit the player, is looks kinda good.
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#gamedev
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6 months ago
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I’ve migrated the project to Godot 4.5. Enemies now throw fireballs properly, which feels like a good step forward. Next, I’ll refine the enemy AI — maybe add magicka and stamina to limit movement and attacks. It could add more depth to their behavior.
#GodotEngine
#godot
#gamedev
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7 months ago
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I just added a ranged attack to my enemies, is a work in progress but its looking nice 😁
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#godot
#gamedev
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8 months ago
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9 months ago
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Started a little side project today just for fun… 🐇💡
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9 months ago
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Currently working on a little spawn animation 👣 Spent the whole weekend finishing up the checkpoint system — now level changes persist properly across scenes.
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9 months ago
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Still working on the UI, this week i added: * blur ColorRect for backgrounds and in game effects * UI Audio: move, confirm, blocked * Transition fadeIn/fadeOut between scenes * UI FX: audio bus * lighting overhaul
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#gamedev
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10 months ago
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Been playing around with materials from Material Maker — they're awesome. Also added a fade-out/fade-in transition from the menu to the game.
#GodotEngine
#godot
#gamedev
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10 months ago
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Made my first material in material maker 🤣
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#gamedev
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10 months ago
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Working on the UI 🤖 and adding controller support 🕹️🕹️
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#gamedev
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10 months ago
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Working on the idle animation — this new character has the camera attached to the skeleton, so now I can add subtle camera movement directly through the animation. Adds a nice bit of life to it.
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11 months ago
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After lots of tweaking, the player character is almost at the quality level I imagined. Just gotta wrangle the animations and polish a few bits.
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#gamedev
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12 months ago
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Oh my god, I was struggling so much with custom animation imports — and it turns out a single little toggle fixed everything. I feel lighter...
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#godot
#gamedev
12 months ago
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Playing around with terrain generation tools..
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12 months ago
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Just finished the first asset for the game! It sets the quality bar for everything that comes next ☠️ Also started piecing things back together after reworking player movement and state management.
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#godot
#gamedev
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12 months ago
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Been trying to create dust particles flying in the air, and I finally made something that looks kinda nice
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#gamedev
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about 1 year ago
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#GodotEngine
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#gamedev
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about 1 year ago
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#GodotEngine
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about 1 year ago
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Changed how the fireball works a bit, giving it gravity so the player has to calculate a bit more before using it, also fixed some graphical lifecycle issues I was having with fire particles.
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#godot
#gamedev
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about 1 year ago
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Playing around...
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#gamedev
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about 1 year ago
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Eight way movement, lets gooooo.
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#gamedev
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about 1 year ago
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well, still working on my new true first person animations, still missing the strafing animations
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#gamedev
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about 1 year ago
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I think i'm keeping this new animation system. ⚔️🛡️🔥
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#gamedev
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about 1 year ago
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Still testing new animation for True First Person system.
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about 1 year ago
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I'm improving the main character's movement and came across an interesting bug—two instances of the character appear, with the original template visible from a fixed perspective.
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about 1 year ago
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Made some progress on enemy ai. Now, when enemies rush, they can crash into walls and get stunned. ⚔️🛡️🔥
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about 1 year ago
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Just restructured my state machine in Godot to be fully folder-based! Now states are dynamically loaded per entity, making the system modular & scalable. This feels like a solid step towards integrating a behavior tree next! 👀🔥
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#godot
#gamedev
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about 1 year ago
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So, is completely bugged, but i also added like 4 animations and states at once, also i made that red shader, it supposed to be used on a finish state that can be seen after a successful parry
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about 1 year ago
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Is literally doomscrolling but in museum format, awesome!
add a skeleton here at some point
about 1 year ago
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Today i made a Rush attack for my enemies. I should add a cooldown for the fireball 🧐
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#gamedev
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about 1 year ago
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Currently im trying to create my own behavior tree code, why? Cause I'm stupid
about 1 year ago
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Satisfied with my spawning system, tomorrow I start improving the enemies (more animations, attacks, sounds, etc) Also made some menu improvements
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#godot
#gamedev
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about 1 year ago
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Basic spawn system with combat music [WIP]
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#gamedev
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about 1 year ago
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still working on my spawning system:
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#godot
#gamedev
about 1 year ago
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over 1 year ago
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