Bautista Di Santo
@bautistadisanto.bsky.social
π€ 32
π₯ 51
π 77
indie dev. π¦π·
#godot
#GodotEngine
I havenβt posted in a while. I just finished making the enemies orbit the player, is looks kinda good.
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#godot
#gamedev
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2 days ago
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Iβve migrated the project to Godot 4.5. Enemies now throw fireballs properly, which feels like a good step forward. Next, Iβll refine the enemy AI β maybe add magicka and stamina to limit movement and attacks. It could add more depth to their behavior.
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#godot
#gamedev
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about 1 month ago
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I just added a ranged attack to my enemies, is a work in progress but its looking nice π
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2 months ago
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#GodotEngine
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3 months ago
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Started a little side project today just for funβ¦ ππ‘
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3 months ago
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Currently working on a little spawn animation π£ Spent the whole weekend finishing up the checkpoint system β now level changes persist properly across scenes.
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#godot
#gamedev
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4 months ago
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Still working on the UI, this week i added: * blur ColorRect for backgrounds and in game effects * UI Audio: move, confirm, blocked * Transition fadeIn/fadeOut between scenes * UI FX: audio bus * lighting overhaul
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#godot
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4 months ago
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Been playing around with materials from Material Maker β they're awesome. Also added a fade-out/fade-in transition from the menu to the game.
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#godot
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4 months ago
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Made my first material in material maker π€£
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4 months ago
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Working on the UI π€ and adding controller support πΉοΈπΉοΈ
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4 months ago
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Working on the idle animation β this new character has the camera attached to the skeleton, so now I can add subtle camera movement directly through the animation. Adds a nice bit of life to it.
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#godot
#gamedev
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6 months ago
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After lots of tweaking, the player character is almost at the quality level I imagined. Just gotta wrangle the animations and polish a few bits.
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#gamedev
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6 months ago
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Oh my god, I was struggling so much with custom animation imports β and it turns out a single little toggle fixed everything. I feel lighter...
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#gamedev
6 months ago
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Playing around with terrain generation tools..
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6 months ago
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Just finished the first asset for the game! It sets the quality bar for everything that comes next β οΈ Also started piecing things back together after reworking player movement and state management.
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#gamedev
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6 months ago
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Been trying to create dust particles flying in the air, and I finally made something that looks kinda nice
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6 months ago
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#GodotEngine
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6 months ago
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#GodotEngine
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7 months ago
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Changed how the fireball works a bit, giving it gravity so the player has to calculate a bit more before using it, also fixed some graphical lifecycle issues I was having with fire particles.
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7 months ago
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Playing around...
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7 months ago
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Eight way movement, lets gooooo.
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7 months ago
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well, still working on my new true first person animations, still missing the strafing animations
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7 months ago
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I think i'm keeping this new animation system. βοΈπ‘οΈπ₯
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8 months ago
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Still testing new animation for True First Person system.
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8 months ago
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I'm improving the main character's movement and came across an interesting bugβtwo instances of the character appear, with the original template visible from a fixed perspective.
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8 months ago
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Made some progress on enemy ai. Now, when enemies rush, they can crash into walls and get stunned. βοΈπ‘οΈπ₯
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9 months ago
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Just restructured my state machine in Godot to be fully folder-based! Now states are dynamically loaded per entity, making the system modular & scalable. This feels like a solid step towards integrating a behavior tree next! ππ₯
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9 months ago
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So, is completely bugged, but i also added like 4 animations and states at once, also i made that red shader, it supposed to be used on a finish state that can be seen after a successful parry
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9 months ago
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Is literally doomscrolling but in museum format, awesome!
add a skeleton here at some point
9 months ago
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Today i made a Rush attack for my enemies. I should add a cooldown for the fireball π§
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9 months ago
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Currently im trying to create my own behavior tree code, why? Cause I'm stupid
9 months ago
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Satisfied with my spawning system, tomorrow I start improving the enemies (more animations, attacks, sounds, etc) Also made some menu improvements
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9 months ago
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Basic spawn system with combat music [WIP]
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9 months ago
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still working on my spawning system:
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9 months ago
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10 months ago
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Currently working on a enemy wave system, with a spawner the is set active by environmental cues, like the player entering a room. Updates will follow(?
10 months ago
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#GodotEngine
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10 months ago
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Just implemented dying and loading mechanics! Enemies can now deal damage, and parry is in the mix. Everything is still a work in progress, but it's coming together! πβοΈ
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10 months ago
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my friend making some art for our game :3
www.twitch.tv/ro_magenta
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ro_magenta - Twitch
Sword
https://www.twitch.tv/ro_magenta
10 months ago
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#GodotEngine
Running on webβ¨β¨
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11 months ago
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#GodotEngine
13-12-24 * Coloring & Outline Shader!
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11 months ago
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#GodotEngine
05-12-24 * Godray Shader * Music Template * Torches(?
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11 months ago
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#GodotEngine
28-11-24 Fire
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11 months ago
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#GodotEngine
06-10-2024 Setting up enemy path finding
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11 months ago
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#GodotEngine
04-10-2024 Setting up first level blockout
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11 months ago
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#GodotEngine
16-07-24 Audio and crazy combos(?
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11 months ago
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#GodotEngine
07-07-24 R.I.P boxes
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11 months ago
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#GodotEngine
03-07-24 * Improved animations for the left arm * Head bob when the character moves * Arms that follow the camera without bugging out * When dashing, the FOV changes, and an animation is added to the legs
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11 months ago
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#GodotEngine
29-06-24
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11 months ago
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#GodotEngine
27-06-24
11 months ago
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